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Raiders Of The Deep: U-boats Of The Great War, 1914-18 box art
2018 Ranked #5,961

Raiders Of The Deep: U-boats Of The Great War, 1914-18

A solo naval wargame where you command a submarine on patrols to destroy enemy shipping and advance your crew’s standing. Every encounter weighs ammunition, range, and danger, as each decision can determine whether the boat returns home.

Wargames Nautical Wargame Paper-and-Pencil Push Your Luck

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.07/5

Rating

8.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Raiders of the Deep: U-boats of the Great War, 1914-18 is a new game inspired by Gregory Smith's The Hunters: German U-Boats at War, 1939-43 that places the player in command of a German U-boat during WWI.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Raiders of the Deep: U-boats of the Great War, 1914-18 is a new game inspired by Gregory Smith's The Hunters: German U-Boats at War, 1939-43 that places the player in command of a German U-boat during WWI. Completely re-written rules and reworked charts simulate all the major aspects of the First U-boat War, while all-new artwork immerses the player in the atmosphere of the period. Your mission is to destroy as much entente shipping and as many capital ships as possible, while advancing your crew quality, winning awards and increasing your commander rank - all while attempting to make it home amidst diminishing odds of survival as the war progresses. Conducting patrols is the heart of the system: each game turn you will resolve encounters against individual ships, convoys, Q-ships and enemy aircraft. Situations you will face will demand decisions such as... How will you engage a convoy? Do you risk closing range for a potentially more lethal attack? If the engagement is at night, will you conduct a surface attack? With ammunition dwindling, will you try to follow a convoy, or will you look for easier targets? Every decision you make during the U-boat war determines whether you and your crew come home as heroes, failures - or not at all. The game was designed by a ten year BGG veteran and was developed and playtested with the help of the U-boat game aficionados in the BGG community.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
120 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Ian B. Cooper

Artists

2
Ian B. Cooper Knut Grünitz

Publishers

1
Compass Games

Linked items

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