Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
Players
1-2
Time
?-?
Age
12+
Weight
3.04
Rating
7.25
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
The game offers a high level of variability with its gameboard and strategic depth. The presence of expansions adds to the replay value. The game scales well with different player counts and has moderate player interaction. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Raid on St. Nazaire has a strong replayability score of 7.95 out of 10.
The final luck score for Raid on St. Nazaire is 7.67, indicating a game with minimal impact from random elements. Strategic decisions and planning play a significant role in mitigating luck and determining the game outcome.
This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.