Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1.19
Rating
5.84
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Rack-O has a high variability gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players and is relatively easy to learn. Overall, Rack-O has a good replayability score of 7.94.
Rack-O has a moderate level of luck involved in the game. Random elements like card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.
The object is to score points. Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other); achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they're dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack. The original publisher was Milton Bradley. Re-implemented by: Super Rack-O Racko Plus
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.