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Quincunx box art

Quincunx

Players

1-4

Time

?-?

Age

?+

Weight

2

Rating

6.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Quincunx has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is not much emphasis on cooperation in the game.

Replay value

Quincunx has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. It adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

Quincunx has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Quincunx is a Decktet game for 2 to 4 players (with a solitaire variant). The game is played on a five by five grid. On your turn, you add one card to the spread, score points depending on the connections between the played card and nearby cards, and possibly draw cards depending on those connections. You are penalized for any cards left in your hand at the end of the game.

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Credits

Designers

1
Chris DeLeo

Artists

1
P. D. Magnus

Publishers

1
(Web published)

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