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Elevenses box art
2013 Ranked #4,470

Elevenses

This card game has socialites assemble the finest morning tea from identical starting sets. Low-value cards have stronger powers, so planning each placement can overturn the table.

Family Games Card Game Print & Play Hand Management Decades: The 1920's

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.4/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas! Each player starts the round with an identical set of eleven morning tea cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas! Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully! The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game! The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value! Game #2 in 'The Mike Line' of games from Grail Games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
David Harding (II)

Artists

1
TJ Lubrano

Publishers

2
Adventureland Games Grail Games

Linked items

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