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Quarz box art
2025 Ranked #17,248

Quarz

A capture-the-flag fantasy battle game where monster clans maneuver unique characters to carry a crystal idol from its altar to a base. Individual abilities and changing shrine effects reshape the board, demanding both offense and denial.

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Players

2-4

Play time

60-120 min

Age

12+

Complexity

2.75/5

Rating

9.33

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

QUARZ - fight for the crystal idol is a highly interactive and competitive board game for 2 to 4 players. Join a clan of monsters competing in a tournament for the Crystal Idol.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

QUARZ - fight for the crystal idol is a highly interactive and competitive board game for 2 to 4 players. Join a clan of monsters competing in a tournament for the Crystal Idol. Experience epic battles between various monsters - all with unique abilities - and adapt your strategies to achieve victory in this Capture-the-flag style boardgame! The goal of the game is to outmaneuver the other clans with the help of your chosen monsters and to bring the Crystal Idol from the altar to your base. Every Monster has different abilities to achieve that. The player who gets the Crystal Idol into his base wins immediately, everyone else loses. The battle for the Crystal Idol takes place once a year. Different monsters from various clans participate. The goal of the battle is to be chosen for the academy and to become a follower of the great QUARZ, the almighty extraterrestrial being which changed the world forever. For this to happen the players have to show that their clan is unique and worthy to be the new disciples of the crystal. After choosing the monsterclan, every player takes control of 3 unique monsters, each with its own deck of action cards. On your turn, you perform two actions, selected from the basic abilities every monster can perform or the 4 unique abilities every monster has in their decks. The longer the game lasts, the stronger all monsters can become since they may munch an ability to gain a permanent bonus. To win, the players have to retrieve the crystal idol from the altar in the middle of the map and bring it to their base, overcoming obstacles and enemy monsters. Whoever achieves this wins immediately. However, since every player has the same goal, the task might be harder than it seems. Especially with the powerful shrine abilities, which can, if activated by a monster, change the whole map drastically. In QUARZ, every player has to constantly be aware of the state of the board, to maximize his or her own chance of winning while preventing the enemies‘ win. QUARZ has a high replayability, since not only the combination of monsters in play can vary, but also is played on a modular board, which will change for each setup. -description from designer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–120 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Julian ''EWKONE'' Arzdorf Maximilian Starke

Artists

1
Julian ''EWKONE'' Arzdorf

Publishers

1
Garden Gnome Games

Linked items

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