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Quartex box art
2012 Ranked #20,237

Quartex

This tile-laying game has players match quarter-symbols, complete shapes, and score the most points. Every claimed token is worth the number left unclaimed in that color, so taking too many of one reward can make each worthless.

Abstract Abstract Strategy Puzzle Pattern Building Tile Placement

Players

2-5

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner. When you place a tile, the corners of your tile must match the corners of the adjacent tiles. If your tile provides the fourth corner of a shape, thereby completing it, you earn a point token of that color. At the end of your turn you draw a new tile, and the game ends once all the tiles have been placed or no one can add a tile to the field. At the end of the game, players tally their points. Here's the fun scoring twist - each point token is worth as much as the number of tokens of that color not claimed. The player with the most points wins. There are only 10 tokens available for each color, so if all of them are claimed, each one is worth zero points! Thus, you need to be watchful of what tokens you claim. Sometimes, less is more.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Tim W. K. Brown

Artists

2
Oliver Freudenreich Matthew Wellman

Publishers

2
CSE Games Game Factory

Linked items

No published linked games yet.