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Quartermaster General: 1914 box art
2016 Ranked #2,101

Quartermaster General: 1914

World War I strategy game where major powers use cards to deploy forces and manage the demands of a global conflict. Supply and positioning shape the front, so every reinforcement must support an alliance without leaving another theater exposed.

Wargames Wargame World War I Area Majority / Influence Campaign / Battle Card Driven

Players

2-5

Play time

90-120 min

Age

12+

Complexity

2.64/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
90–120 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Ian Brody

Artists

1
Nicholas Avallone

Publishers

1
Ares Games

Linked items

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