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Puerto Diablo box art
2015 Ranked #17,890

Puerto Diablo

A semi-cooperative deck-building game has players improve characters, overcome shared challenges, and buy victory points through specializations. Alliances are necessary but fragile, because acting freely and betraying partners can transform a joint success into personal advantage.

Card Game Negotiation Deck, Bag, and Pool Building Open Drafting

Players

2-5

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The setting is the Caribbean 1663. Four nations try to establish themselves on the various islands.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The setting is the Caribbean 1663. Four nations try to establish themselves on the various islands. Power and money are the goals. On lower levels people try to survive, and achieve personal gain wherever possible. This is the game of those people, who need to overcome challenges, together, but when the opportunity to back stab arise, they will! The players start with a deck of characters and skills and will improve this deck during the game. The players need to cooperate because they cannot solve most challenges of the game alone. However, this is not a cooperative game... Alliances will be short lived. Heartless betrayal can win you the game, but could also turn against you at the worst possible moment. The game starts with improving the deck of the player, and in the second half, the players will start to buy victory points. These can be gained if a player has gathered a lot of experience in one of the eight game specializations. Because players face challenges together, they will discuss who is going to help. During that, important, phase of the game, the players can play action cards (skills) whenever they want. Puerto Diablo has no player turns — you act when you want to!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
–5
Play time
120 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Bert Menting Sander ten Napel

Artists

1
Sander ten Napel

Publishers

1
Cradle of Games

Linked items

No published linked games yet.