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Puerto Diablo box art

Puerto Diablo

Players

2-5

Time

?-?

Age

10+

Weight

2

Rating

6.10

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

Puerto Diablo has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time to understand its depth.

Luck profile

Puerto Diablo has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

The setting is the Caribbean 1663. Four nations try to establish themselves on the various islands. Power and money are the goals. On lower levels people try to survive, and achieve personal gain wherever possible. This is the game of those people, who need to overcome challenges, together, but when the opportunity to back stab arise, they will! The players start with a deck of characters and skills and will improve this deck during the game. The players need to cooperate because they cannot solve most challenges of the game alone. However, this is not a cooperative game... Alliances will be short lived. Heartless betrayal can win you the game, but could also turn against you at the worst possible moment. The game starts with improving the deck of the player, and in the second half, the players will start to buy victory points. These can be gained if a player has gathered a lot of experience in one of the eight game specializations. Because players face challenges together, they will discuss who is going to help. During that, important, phase of the game, the players can play action cards (skills) whenever they want. Puerto Diablo has no player turns — you act when you want to!

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Editions

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Commerce

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Credits

Designers

2
Bert Menting Sander ten Napel

Artists

1
Sander ten Napel

Publishers

1
Cradle of Games

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