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Pirate Loot: Base Set box art
2015 Ranked #17,699

Pirate Loot: Base Set

A pirate crew-building game where captains recruit sailors to assemble the strongest ship and win valuable loot. Claiming treasure is not enough, as rivals can still take it through treachery.

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Players

2-4

Play time

Not listed

Age

13+

Complexity

2/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sail the seas! Recruit the best crew!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sail the seas! Recruit the best crew! Crush your foes and steal their loot! Can you plunder enough treasure to satisfy your scurvy crew before the other captains? In Pirate Loot, players take turns recruiting crew to join their ship, hoping to have the best possible crew when the ships finally set sail. Win the round to get your hands on the most valuable loot, but beware! Just because you claimed the loot does not mean you get to keep it! Pirate Loot is a fast paced parlor game of treasure and treachery for 2 to 4 players, created by veteran game designer Jason Bulmahn with art by Scott Kurtz and Dylan Meconis and graphic design by Mari Kolkowsky.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Jason Bulmahn

Artists

3
Mari Kolkowsky Scott Kurtz Dylan Meconis

Publishers

1
Minotaur Games

Linked items

No published linked games yet.