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Creative Clash box art

Creative Clash

Players

2-4

Time

?-?

Age

12+

Weight

1.57

Rating

5.95

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Creative Clash has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Creative Clash has a strong replayability score of 7.9.

Luck profile

Creative Clash has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Creative Clash strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

The graphic design and advertising industry is a fast-paced and competitive place, as any creative or developer can tell you. Creative Clash is a humorous card game that pokes fun at the industry. Players take on the role of owner of their own creative agency. They hire employees, compete to complete projects and buy lots of cool stuff in order to reach their ego goal. The first player to reach their ego goal is the winner. Players have plenty of opportunity to sabotage each other with an assortment of event cards. It's a quick and casual light card game that typically plays in half an hour.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Ryan Martin Ryan Smoker

Publishers

1
The Infantree

Linked items

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