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Psychologizer box art
Ranked #20,618

Psychologizer

This prediction party game has players anticipate others’ responses to situations and earn credits toward a chosen psychology degree. The group selects the target degree, making the same people-reading contest a short race or a longer academic climb.

Party Game Point to Point Movement

Players

2-8

Play time

Not listed

Age

?+

Complexity

1.25/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Psychologizer - A people watcher who pays attention to the interests, attitudes and habits of others and who likes to predict what others might say or do in response to typical and not so typical situations.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Psychologizer - A people watcher who pays attention to the interests, attitudes and habits of others and who likes to predict what others might say or do in response to typical and not so typical situations. In this game points are awarded for correctly predicting the responses of individuals to situations that are presented on a range subjects covering - love and marriage, philosophy, politics and current events, sports and recreation, mortality and personality. Psychologizer contains one playing board with spinner, one card box containing a total of 600 cards, along with eight sets of eight response cards, eight token persons, and eight graduation caps and tassels. The winner is the player who first accumulates the number of credits necessary to receive a psychologizer degree. The length of the game depends on the particular degree being sought and is merely a matter of preference. In the shortest version of the game, the players strive for a Bachelor's Degree in Psychologizing which requires 150 credits. If players wish to proceed to the next level, they must first stop to graduate before moving on. That is, credits obtained at the end of one degree level cannot be carried over as credits towards the next level. When a player earns 230 credits he or she receives a Master's Degree in Psychologizing. In the longest version of the game, the players strive to accumulate 380 credits to become the first to earn a Doctoral Degree in Psychologizing. Remember, the group of players decides which degree the game will end at.

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1

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (3)

Play and group

Players
2–8
Best with
2–8
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
Irwin Toy Ltd.

Linked items

No published linked games yet.