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Invisible Ink box art

Invisible Ink

Players

3-6

Time

20-30

Age

10+

Weight

2

Rating

5.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Invisible Ink offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. With good scalability and moderate ease of learning, Invisible Ink achieves a strong replayability score of 8.07.

Luck profile

The final luck score for Invisible Ink is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Description from the publisher:" In the party game Invisible Ink, one player assumes the role of the double agent who must wear special tinted glasses, roll the dice, and throw down the marker. So far everything seems simple, but the difficulty is that the double agent can not really figure out what is being drawn through the tinted lenses of his glasses.. Draw without looking! Guess without seeing!!

Category

1

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Martin Nedergaard Andersen

Publishers

3
Cranio Creations Egmont Polska HUCH!

Linked items

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