Table feel
ps has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
?-?
Age
8+
Weight
2
Rating
6.29
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
ps has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
ps has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.
Ps has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
One of the early Hans-Im-Glück games - it is about a Grand Prix race - every player sports 3 cars. With special dice (all six-sided displaying different numbers) you move your cars. Also included are advanced rules for fuel consumption.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.