ABG All Board Games
Praise box art

Praise

Players

2-12

Time

?-?

Age

?+

Weight

1

Rating

7.01

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Praise has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

Praise has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but luck still playing a significant role.

Overview

Praise is a game about discovering who is giving you genuine versus fake compliments. In Japanese culture, many people praise others as a cultural norm, but your true friends have to be discovered by their honest praises! This new version of the game has been translated and updated by Jordan Draper, with a bonus cool guy standee, giant custom die, and emotion cards that must be implemented when giving complements. —description from the publisher

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