Table feel
Power Grid has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Players
2-6
Time
?-?
Age
12+
Weight
3.26
Rating
7.82
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Power Grid has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.
Power Grid has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. Power Grid scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Power Grid has a strong replayability score of 7.85 out of 10.
Power Grid has a moderate influence of luck. While random elements like card draws and power plant availability can impact the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game relies heavily on player strategy and decisions, with luck playing a minor role.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
power grid
Retailer · Unknown · USD 42.59
power grid
Retailer · Unknown · USD 35.96
power grid
Retailer · Unknown · USD 33.98
power grid
Retailer · Unknown · USD 34.29
power grid
Retailer · Unknown · USD 29.99
power grid
Retailer · Unknown · USD 19.99
reimplemented_by
published / confidence 80%
reimplemented_by
published / confidence 80%
reimplemented_by
published / confidence 80%
reimplemented_by
published / confidence 80%
reimplemented_by
published / confidence 80%
reimplemented_by
published / confidence 80%