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Power Grid box art
2004 Ranked #60

Power Grid

A competitive economic network-building game where utilities buy plants, acquire fuel, and connect cities to supply the most power. Each purchase reshapes the market, forcing you to improve efficiently without handing rivals better equipment.

Strategy Games Economic Industry / Manufacturing Auction/Bidding Auction: Turn Order Until Pass

Players

2-6

Play time

Not listed

Age

12+

Complexity

3.26/5

Rating

7.82

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
120 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Friedemann Friese

Artists

5
Domonkos Bence Antonio Dessi Lars-Arne "Maura" Kalusky Prapach Lapamnuaysap Harald Lieske

Publishers

1
2F-Spiele