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Portable Adventures: 8th Grade box art
2003 Ranked #19,430

Portable Adventures: 8th Grade

This humorous school-themed card game has players use characters, encounters, stuff, and events to gain seven adventure points first. Combining sets expands the possible cards and adds more chaotic routes to scoring.

Card Game Dice Hand Management Dice Rolling

Players

2-4

Play time

Not listed

Age

13+

Complexity

1.43/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Humorous card game set in Junior High where the object is to be the first to acquire 7 Adventure Points. You have Me Characters, Characters, Encounters, Stuff, Adventures, and Events cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Humorous card game set in Junior High where the object is to be the first to acquire 7 Adventure Points. You have Me Characters, Characters, Encounters, Stuff, Adventures, and Events cards. Can be combined with other Portable Adventures sets to make it even more humorous. Online Play CCG Workshop (no longer available)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60 min
Age
13+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Dan Smith

Artists

1
Dan Smith

Publishers

1
Third World Games

Linked items

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