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Evolution: Random Mutations box art

Evolution: Random Mutations

Players

2-4

Time

?-?

Age

12+

Weight

1.57

Rating

5.86

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Evolution: Random Mutations has a high replayability score, indicating that it offers a fresh and variable experience each time it is played. With its variability in the gameboard, expansions available, strategic depth, player interaction, scalability, and moderate easiness to learn, the game provides a highly replayable and engaging experience for players.

Luck profile

Evolution: Random Mutations has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

????????: ????????? ??????? (Evolution: Random Mutations) is an evolutionary take on the Evolution: The Origin of Species game series, serving as a standalone game that reuses some elements and properties of the original game and its expansions, while putting them together in a new way. At the start of the game, each player receives ten cards face down, laying out three of them as simple animals while placing the other seven in a deck. In a round, each player plays each card one by one by (1) adding it as a new separate animal, (2) adding it to a pile as another animal of an existing type, or (3) flipping the card to reveal its property, then placing it under an existing animal stack to grant its power (or drawback) to the animals in that stack. In the climate phase that follows, the first player lays out colored cubes to represent how much food is available in this round (red chips), how many refugees are present (green chips), and how many parasites appeared (black chips). Players then distribute chips, placing red and green chips on their own creatures to support them and placing black chips on opponents' creatures or on predators that want to feed on their animals. During the extinction phase that follows, unfed animals die as do animals attacked by parasites or predators. Players then get a new deck of cards and the game continues with a new round. When the deck runs out and the final round ends, players scores two points for each of their living animals, one point for each property, and any bonuses from card combinations. Whoever has bred the most successful species in a constantly changing and dangerous world wins!

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Credits

Designers

2
Dmitry Knorre Sergey Machin

Publishers

1
Rightgames RBG SIA

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