Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-6
Time
?-?
Age
12+
Weight
1.64
Rating
5.74
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Politics as Usual has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, Politics as Usual has a strong replayability score of 7.85.
Politics as Usual has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Politics As Usual is a fast paced card game with mass market appeal that makes each player a candidate campaigning to be President of the United States. Players battle to control Votes, launch Slander attacks, and play cards to gain an Edge. Gather enough Votes and you get to be President! You can even play cards for other players! Let's say a controversial Issue comes up that is worth negative points. After all, there are some topics that no matter what you say, you're going to lose voters. Wouldn't it be handy if one of your opponents gave a Good Speech on the issue? Each player is given a Candidate card at the start of the game representing a well know political persona. Each Candidate card has a built in special ability and Favor points. A revolutionary part of the game design is the introduction of "Favor" points. Each player starts the game with a couple Favor chips, and players may trade them back and forth as they wish. There are no rules governing the trading of Favors. Here's the cool part, at the end of the game, every Favor that you have that came from another player counts as a Vote. Your own Favor chips do nothing for you at the end of the game! Wheel and deal! Gather political favors and be the power all others seek in desperate times, and at the end of the day, you'll be seated in the Oval Office! Some have said this seems to make the point that political favors are just as important as votes in American Politics. Is this a bad thing? Maybe, but it's certainly Politics As Usual! Expanded by: Politics as Usual: Unusual Suspects
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.