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Pokémon Master Trainer Ii box art
Rich game profile

Pokémon Master Trainer Ii

A sequel to Pokemon Master Trainer(even though this game has the exact same title), players roll dice and move their Ash pawns around the Johto Island board collecting, trading and battling Pokemon chips. Each battle won makes a Pokemon stronger. Collecting Pokemon of the same ev...

Players

2-6

Time

?-?

Age

7+

Weight

2.67

Rating

6.63

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pokémon Master Trainer II has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for discovering new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall experience and replayability make it worth the investment.

Luck profile

The final luck score for Pokémon Master Trainer II is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

A sequel to Pokemon Master Trainer(even though this game has the exact same title), players roll dice and move their Ash pawns around the Johto Island board collecting, trading and battling Pokemon chips. Each battle won makes a Pokemon stronger. Collecting Pokemon of the same evolution set allows the player to combine their attack scores. Item cards also boost players' odds of winning battles. When all the gym bosses on the board are beaten, players total their Pokemon power and badge points to decide the winner. For 2 to 6 players Ages 7 and up

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Michelle Duval

Publishers

1
Milton Bradley

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