ABG All Board Games
Poc! box art
2018 Ranked #20,366

Poc!

Use physical skill and timing to pull off the key moves.

Action / Dexterity

Players

2-4

Play time

10-15 min

Age

8+

Complexity

1/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 2.8/5

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.

Replay value

poc! has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, it offers a good balance between easiness and depth.

Luck profile

Poc! has a moderate influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.

Overview

A game of Poc! is played in three rounds. Each player owns five coasters numbered from 1 to 5. In the first round, you place the box without lid in the center of the table. On your turn, place a coaster on your closed fist, 20cm away from the box. Then try to flick your coaster e...

Read the full game description

A game of Poc! is played in three rounds. Each player owns five coasters numbered from 1 to 5. In the first round, you place the box without lid in the center of the table. On your turn, place a coaster on your closed fist, 20cm away from the box. Then try to flick your coaster either inside the box, or on top of one or more coasters lying on the table. If you manage the latter you take back your coaster(s) to play them again and any opponent's coaster goes under your fist as points to be scored in the end. The game ends when one player doesn't have any more coasters to play. All coasters inside the box are worth twice their printed value to their owner and any opponent's coaster under your fist is worth their printed value in points. For the second round, do the same, except the lid goes on top of the box and you try to flick your coaster on top of the lid. For the same round, place the trampoline coaster in the middle instead of the box. Any coaster landing on the trampoline goes back to their owner's fist. All other rules still apply. The player with the most points in the end wins the game.

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Credits and catalog connections

Credits

Designers

3
Nicolas Bourgoin Alexandre Droit Florent Toscano

Artists

1
Tony Rochon

Publishers

2
Jeux Opla Tranjis Games

Linked items

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