Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.
Use physical skill and timing to pull off the key moves.
Players
2-4
Play time
10-15 min
Age
8+
Complexity
1/5
Rating
5.87
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.
poc! has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, it offers a good balance between easiness and depth.
Poc! has a moderate influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.
A game of Poc! is played in three rounds. Each player owns five coasters numbered from 1 to 5. In the first round, you place the box without lid in the center of the table. On your turn, place a coaster on your closed fist, 20cm away from the box. Then try to flick your coaster e...
A game of Poc! is played in three rounds. Each player owns five coasters numbered from 1 to 5. In the first round, you place the box without lid in the center of the table. On your turn, place a coaster on your closed fist, 20cm away from the box. Then try to flick your coaster either inside the box, or on top of one or more coasters lying on the table. If you manage the latter you take back your coaster(s) to play them again and any opponent's coaster goes under your fist as points to be scored in the end. The game ends when one player doesn't have any more coasters to play. All coasters inside the box are worth twice their printed value to their owner and any opponent's coaster under your fist is worth their printed value in points. For the second round, do the same, except the lid goes on top of the box and you try to flick your coaster on top of the lid. For the same round, place the trampoline coaster in the middle instead of the box. Any coaster landing on the trampoline goes back to their owner's fist. All other rules still apply. The player with the most points in the end wins the game.
Shopping
Compare listed prices, then confirm the edition, shipping, and availability with the retailer.
No live prices are available yet. The shopping references below may still help.
Box art, components, and videos that help you understand the game.
Language and publisher variants currently recorded in the catalog.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Rulebooks, player aids, FAQs, and solo resources.
No files imported yet.
No published linked games yet.