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Plateau X box art
2010 Ranked #16,629

Plateau X

A tile-laying climbing game has players reshape a board and move pawns only one level up or down per step. Reaching the highest point wins, with plateau size and arrival time breaking ties.

Abstract Abstract Strategy Territory Building Modular Board Tile Placement

Players

2-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

5.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players try to reach the highest point on the ever changing board. In a turn, players either place a tile, place their pawn on the board, or move their pawn if it's already on the board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players try to reach the highest point on the ever changing board. In a turn, players either place a tile, place their pawn on the board, or move their pawn if it's already on the board. Moving a pawn is allowed under the condition that for each step (based on the square grid of the board), the pawn has to either go up or down one level. Precisely one level. Too steep a climb or descent and the pawn can't go there. Movement on the same level is also not allowed. The players that reaches the highest point is the winner. In case of a tie, the player that is on the largest plateau wins. If this doesn't solve the tie, then the player that has been on the highest point the longest is the winner. With two players, the game is very strategic. With 3 or 4 players luck also becomes a factor to take into account. EDIT (November, 2nd 2011): There's a new supplementary rule (approved of by Winning Moves): Players are allowed to remove their own pawn from the board as a separate move (and re-enter it on the ground level at some later point of the game as a separate move).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Hendrik Simon

Artists

1
Claus Stephan

Publishers

1
Winning Moves Germany

Linked items

No published linked games yet.