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Planta Nubo box art
Rich game profile

Planta Nubo

"It was our darkest hour. The warnings, the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered....

Players

1-4

Time

30-120

Age

12+

Weight

3.95

Rating

7.50

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.

Replay value

Planta Nubo offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While it may not be the easiest game to learn, it strikes a good balance between depth and accessibility. Overall, Planta Nubo has a strong replayability score of 8.15.

Luck profile

Planta Nubo has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Planta Nubo strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

"It was our darkest hour. The warnings, the desperate cries … Nobody wanted to hear them. Until it was almost too late. When almost only burned soil was left. We were not saved by ourselves. It was the trees. As if they knew what the hour has struck. They showed us what mattered. But we understood and embraced them. Now we know what to do and help. As good as we can. With those few technologies that we have left. With new natural technologies that we gained from the Arbors. Green energy and oxygen are needed to overgrow burned soil with live-giving greenery. To find hope in our new world of Overgrown …" (Dr. Ayleen Espero, specialist on oxygen) In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods, your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win! —description from the designer

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

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Credits

People and publishers

Designers

3
Michael Keller (II) Andreas "ode." Odendahl Uwe Rosenberg

Artists

1
Lukas Siegmon

Publishers

1
The Game Builders

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