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Planet Etuc box art

Planet Etuc

Players

2-3

Time

20-30

Age

9+

Weight

1.33

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Planet Etuc has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's strategies and turns. However, there is less emphasis on cooperation in the game. Overall, it offers a balanced player interaction experience.

Replay value

Planet Etuc has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Planet Etuc has a strong replayability score of 7.9.

Luck profile

Planet Etuc has a moderate level of luck influence. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is Planet etuC, where CUTE creatures live their life peacefully. See over there, that one is on the sea, dancing on a surfing board. That one is bathing in lava, and that is up in the sky, devouring the clouds. Wow, you think these guys are weirdos that don’t look like any of the beings on your planet? Well, look at them again. Aren’t they so Cute…oh no, very etuC?? About this game This is a climbing-ladder/shedding-type card game with the theme of ecosystem. This game is designed to be enjoyed by 2-3 players. Players play stronger cards than each other to win the game by getting rid of their hand. In this game, there are two types of card ranks: numbers and colors (symbols). At the start of a game, whether you are playing for numbers or colors hasn’t yet been decided. If the subsequent card has a stronger number, you play by numbers, and if it is a stronger color, you play by colors. If you play a card with stronger number AND color, the rule remains undetermined, and the next player will have options to choose. To win, it is important to plan ahead and take control of the dynamic card strengths. Ambiente Abissal is a shedding game for 2 or 3 players, which is to say the first person to play all cards from their hand will be the winner of a round. The cards used in the game vary by player count, but there are an equal number of card ranks and suits, and each of these give the players a way to rank cards. That is, if a person plays an Orange 2, it could be beat by any higher ranked card (number) or any card of a higher suit (color). In addition to playing one card, the first player could play 2 cards (of the same number or same suit), which can be beat in similar ways. Play continues around the table with players playing 1 or 2 cards to beat the current high play or passing. Once all but one player has passed, the current trick ends and the last player to play begins anew. Once a player has played all of the cards from their hand, they will earn points, and when a player has earned a given sum of points, they are determined to be the winner.

Editions

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Credits

Designers

1
?? ?? (Taiki Shinzawa)

Artists

2
Keisuke Nakamura ?????? (Misaho Sugawara)

Publishers

1
???????? (Twins Lion Do)

Linked items

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