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Plan Orange: Pacific War 1932-1935 box art
2015 Ranked #6,434

Plan Orange: Pacific War 1932-1935

This strategic card-driven wargame simulates a hypothetical Pacific conflict between the United States and Japan in the early 1930s. Naval plans and emerging carriers shape a counterfactual contest over how each side responds to aggression.

Wargames Aviation / Flight Nautical Action Points Campaign / Battle Card Driven

Players

1-2

Play time

120-480 min

Age

12+

Complexity

3.39/5

Rating

7.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941). The game comes with a full sized map, 48 cards, mounted counters, and rules.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
120–480 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Mark Herman

Artists

3
Francisco Colmenares Rodger B. MacGowan Mark Simonitch

Publishers

1
RBM Studio

Linked items

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