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Plan Orange: Pacific War 1932-1935 box art
Rich game profile

Plan Orange: Pacific War 1932-1935

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930...

Players

1-2

Time

120-480

Age

12+

Weight

3.39

Rating

7.56

Should this hit the table?

Quick read before the metadata.

Plan Orange: Pacific War 1932-1935 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Plan Orange: Pacific War 1932-1935 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

Plan Orange: Pacific War 1932-1935 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The player interaction score is average, and the game is moderately easy to learn. Overall, it offers a fresh and engaging experience with room for improvement and different playthroughs.

Luck profile

The final luck score for Plan Orange: Pacific War 1932-1935 is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941). The game comes with a full sized map, 48 cards, mounted counters, and rules.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Mark Herman

Artists

3
Francisco Colmenares Rodger B. MacGowan Mark Simonitch

Publishers

1
RBM Studio

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