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Pizza Theory box art
Rich game profile

Pizza Theory

Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie. To set up the game, each player takes his pizza cutter (a wooden stick) an...

Players

2-3

Time

10-15

Age

6+

Weight

1.58

Rating

6.13

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' strategies and turns, but there is less emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' strategies and turns, but there is less emphasis on cooperation.

Replay value

Pizza Theory has a high variability gameboard, offering fresh experiences each time. The expansions available add new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different player counts without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Pizza Theory has a strong replayability score of 7.8.

Luck profile

The final luck score for Pizza Theory is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie. To set up the game, each player takes his pizza cutter (a wooden stick) and the die and topping counters that match. Each player places two toppings on the game board in the spaces designated with an X. In each round, the three players take turns placing one topping on the game board; that topping cannot be placed adjacent to any of that player's other toppings. Each player then secretly chooses a number (1-6) on his die; players reveal the numbers and lay their pizza cutters on the board in the space matching their number. The cutters divide the pizza into one of 216 possible outcomes, creating a number of slices. In each slice if a player has more toppings than each opponent, he replaces those opponent's toppings with his own; if two players tie for the most toppings, the toppings of the third player are removed but not replaced; in a three-way tie, nothing changes. (NB: If a player has at most one topping in each slice, then his toppings cannot be removed or replaced this round.) Whoever first places his 16 toppings on the game board wins. With only two players, the cutter and toppings of the third color are still used, with players taking turns placing those toppings on the board. If all 16 toppings of the third color are on the board before either player gets his toppings on the board, then both players lose.

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Editions

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Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
Greg Powers Brian Powers

Artists

1
Charlie Bink

Publishers

2
Eagle-Gryphon Games Ferti

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