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Pizza Theory box art
2012 Ranked #7,709

Pizza Theory

A three-player abstract game has cooks place toppings and secretly position cutters to divide a pizza. Majorities in each slice convert opponents’ toppings, creating unpredictable territorial reversals.

Abstract Abstract Strategy Area Majority / Influence Simultaneous Action Selection Food & Drink: Pizza

Players

2-3

Play time

10-15 min

Age

6+

Complexity

1.58/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie. To set up the game, each player takes his pizza cutter (a wooden stick) and the die and topping counters that match. Each player places two toppings on the game board in the spaces designated with an X. In each round, the three players take turns placing one topping on the game board; that topping cannot be placed adjacent to any of that player's other toppings. Each player then secretly chooses a number (1-6) on his die; players reveal the numbers and lay their pizza cutters on the board in the space matching their number. The cutters divide the pizza into one of 216 possible outcomes, creating a number of slices. In each slice if a player has more toppings than each opponent, he replaces those opponent's toppings with his own; if two players tie for the most toppings, the toppings of the third player are removed but not replaced; in a three-way tie, nothing changes. (NB: If a player has at most one topping in each slice, then his toppings cannot be removed or replaced this round.) Whoever first places his 16 toppings on the game board wins. With only two players, the cutter and toppings of the third color are still used, with players taking turns placing those toppings on the board. If all 16 toppings of the third color are on the board before either player gets his toppings on the board, then both players lose.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2
Play time
10–15 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Greg Powers Brian Powers

Artists

1
Charlie Bink

Publishers

2
Eagle-Gryphon Games Ferti

Linked items

No published linked games yet.