Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Pitt’s War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Pitt’s War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse. Combat units are multi step historical armies with elite corps and main generals. And much more, the game provides round 130 event markers to simulate easily the essence of that period. One player controls the French forces and the other one controls United Kingdom and her allies also called Coalition to gain predominance over Europe. Because of the low density of counters and low complexity rules, players are able to end a full game in less than 10 hours; with the full campaign, the game provides two scenarios to cover the Republic period and the French Empire. Product Information: Period: 1792-1815 Complexity: Low Solitaire suitability: Medium Time scale: 1 year per turn Map scale: one province per area Unit scale: armies and corps 1 map 1 - 228 countersheet —description from the publisher