Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Pitch Out (previously announced as Conflickt) is a disk-flicking game with tactical elements in which players try to take out or isolate the opponent's leader. The game is played with a bunch of disks (5-8 for the base sets) and five "walls". In turns, players place their pieces...
Players
2
Time
5-10
Age
7+
Weight
1
Rating
7.20
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Pitch Out has a strong replayability score of 8.1.
Pitch Out has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome. Overall, Pitch Out offers a good balance between luck and player agency.
Overview
Pitch Out (previously announced as Conflickt) is a disk-flicking game with tactical elements in which players try to take out or isolate the opponent's leader. The game is played with a bunch of disks (5-8 for the base sets) and five "walls". In turns, players place their pieces and two walls on their side of the field. Then, they start flicking one disk per turn, trying to push the opponent's disks out of the field. Each disk has a special power, for example the Assassin just needs to touch an opponent's piece to take it out, so players need to play tactically. The first player to take out the opponent's leader or all their other pieces wins the game.
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