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Pick A Pen: Tuinen box art

Pick A Pen: Tuinen

Players

2-4

Time

?-?

Age

8+

Weight

1.5

Rating

6.99

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Pick a Pen: Tuinen has a strong replayability score of 7.82 out of 10.

Luck profile

The final luck score for Pick a Pen: Tuinen is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but luck still playing a significant role.

Overview

Each turn in Pick a Pen: Tuinen, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets. Each sheet shows bordered gardens, and on a turn, you fill in the indicated number of spaces in that color; all of those spaces must be adjacent to one another, in addition to being adjacent to everything colored previously. Your goal is to fill gardens with only a single color or with five different colors, scoring bonus points as you do so. The game ends when a player has completely colored all of their gardens or failed to color in five times. Pick a Pen: Tuinen includes three difficulty levels of player sheets, with flowers and trees on sheets 2 and 3 to help you earn bonus points in different ways.

Editions

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Credits

Designers

1
Reiner Knizia

Artists

1
Marlies Barends

Publishers

1
999 Games

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