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Pick A Pen: Riffen box art

Pick A Pen: Riffen

Players

2-4

Time

?-?

Age

8+

Weight

1.5

Rating

6.63

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Pick a Pen: Riffen has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a good level of player interaction.

Replay value

Pick a Pen: Riffen has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Pick a Pen: Riffen is 4.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Each turn in Pick a Pen: Riffen, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets. Each sheet shows colored dive locations in the reefs. You can have only one route per color, so if you don't yet have a route of that color, you start one at an empty dive location; otherwise, you extend your existing route of that color. The symbols on the pencil indicate how many steps you can color in and whether you have to go straight or can choose freely. If you reach treasure chests or coins on your route, you can color in bonus points on your sheet. The game ends when one of the players has colored a certain number of treasures or all of their coins. You each have a score sheet of the same level, on which you color in routes from different dive locations. The starting player first rolls all the pencils, each of which has a different color. There are different symbols on its sides. They show how many steps the route consists of that you can color on your score sheet. Pick a Pen: Riffen includes three difficulty levels of player sheets, with sheets 2 and 3 featuring vortices and propellers that can hinder or help you in different ways when coloring routes.

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Credits

Designers

1
Reiner Knizia

Artists

1
Marlies Barends

Publishers

1
999 Games

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