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Petteia box art
Ranked #17,818

Petteia

An ancient abstract battle game has opposing sides move pieces to surround and capture enemy units, aiming to eliminate them all. Its fragmented historical record supports many board, movement, and victory variations, inviting adaptation across traditions.

Abstract Abstract Strategy Action Queue Area Majority / Influence Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

5+

Complexity

2.17/5

Rating

6.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Roughly translated as 'Robbers', this abstract battle game was known to be played by the Romans, and versions of the same game may well have been played before by the Ancient Greeks and Egyptians, and afterwards by the Persians.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Roughly translated as 'Robbers', this abstract battle game was known to be played by the Romans, and versions of the same game may well have been played before by the Ancient Greeks and Egyptians, and afterwards by the Persians. Games archaeologists and historians disagree hotly about just about every aspect of this game: board size, number and distribution of playing pieces, use of a king piece, age, priority, etc, etc; the list goes on. However, there is evidence that the game existed, both in literature and in archaeological finds. All this disagreement suggests that, as the game traveled out to the far flung regions of empire, it was altered and developed by gamers and gamblers. The basic Latrunculi consists of 1, 2, or 3 ranks of opposing pieces (the number differs), on a board divided into squares of a single color; the board itself could be 8x8, 10x10, 12x8, or variations thereof. The move of the pieces is a matter for discussion: the rook's move, queen's move, king's move from chess, or one square orthogonally have all been suggested. Capture is made when a piece has opposing pieces on either side of it. The winner is the player who captures all his opponent's pieces, although variations have been suggested, such as getting two pieces to the opponent's back rail. As noted above, many variations exist, including a version recently discovered in Colchester (the Roman capital of England, Camulodonum), which includes a 'king' or 'standard' piece. Games of the Hnefatafl family are probably further developments of Latrunculorum. BGG members will no doubt have disagreements, opinions, and variations to add to this 'base-line' summary. Moshe Callen is credited as a designer on this game for his work in researching, developing, and formalizing the rules of the game based on historical data for the nestorgames version of this game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
5+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Moshe Callen

Artists

1
Néstor Romeral Andrés

Publishers

1
(Public Domain)

Linked items

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