Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Pequenas Igrejas, Grandes Negócios is a card game of science fiction set in a world where Evangelical churches are used by unscrupulous and misleading people to launder money from crime, sell useless crap, and explore the good faith of ignorant people, as well as obtain political power; a universe very different from our reality, where churches are community centers, managed by bastions of good though" This satirical card game emulates the Brazilian Neo-Pentecostal religious background. In PIGN, each player will lead a Pastor and a Church, which will give you special powers and resources, in a contest to see who to see who can get richer and destroy the reputation of other Pastors faster.
Core mechanisms
Key systems that shape the decisions players make.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Player Elimination
Players can be removed from contention before the game ends.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Pequenas Igrejas, Grandes Negócios is a card game of science fiction set in a world where Evangelical churches are used by unscrupulous and misleading people to launder money from crime, sell useless crap, and explore the good faith of ignorant people, as well as obtain political power; a universe very different from our reality, where churches are community centers, managed by bastions of good though" This satirical card game emulates the Brazilian Neo-Pentecostal religious background. In PIGN, each player will lead a Pastor and a Church, which will give you special powers and resources, in a contest to see who to see who can get richer and destroy the reputation of other Pastors faster. The player who survive with less reputation tarnished on the day of the Rapture, wins.