Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
A party game where players create a chain of syllables that continues without stopping. If the players go wrong, they will be penalized. In the game, there are 3 cards on the table that have different hand gestures (in total there are 15 cards with different gestures but we only...
Players
2-30
Time
?-?
Age
8+
Weight
1
Rating
7.05
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
pepinillo has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, with deep strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, it offers a rewarding and engaging experience.
Pepinillo has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
A party game where players create a chain of syllables that continues without stopping. If the players go wrong, they will be penalized. In the game, there are 3 cards on the table that have different hand gestures (in total there are 15 cards with different gestures but we only use 3 in each game). Also on the table is another card with different words from different categories (food, objects, countries). Players in each round choose a word and each player has to say one syllable of the word. When you say a syllable, you can also make a gesture of the 3 that are on the table (the next player repeats a syllable, has to say a syllable with another vowel, change the direction of the game, etc.) When a player makes a mistake in saying his syllable, the round ends and takes one of the 12 unused gesture cards. Each card has 1-3 pickles. The player with the fewest pickles at the end of the game will be the winner.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.