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Dick: A Card Game Based On The Novel By Herman Melville box art
2015 Ranked #18,700

Dick: A Card Game Based On The Novel By Herman Melville

This quotation party game has players submit passages as answers to absurd prompts and win a judge’s favorite response. Reading each judge’s taste matters, so the best line changes with the person choosing.

Card Game Humor Simultaneous Action Selection Hand Management

Players

4-30

Play time

Not listed

Age

18+

Complexity

1/5

Rating

6.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dick is a party game in which you use direct quotations from Herman Melville's 1851 novel, Moby-Dick, to propose answers to mock-serious questions. It is a game about playing irreverently with words and meanings.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dick is a party game in which you use direct quotations from Herman Melville's 1851 novel, Moby-Dick, to propose answers to mock-serious questions. It is a game about playing irreverently with words and meanings. In each round, one player serves as a judge and reads aloud a question or fill-in-the-blank prompt from a green card. The other players submit white cards, each containing a verbatim quotation from Moby-Dick, as suggested completions for the prompt. The judge reads all the submissions aloud and chooses the best one, construing "best" however he or she sees fit. The winner keeps the green card, everybody replenishes their white cards, and the role of judge rotates to the next player. At the end of the game, whoever has the most green cards wins. The game depends on understanding the particular wit of the other players and strategically playing answers to appeal to each round's judge. The sheer irreverent weirdness (sexual and otherwise) of Moby-Dick is what makes the game exciting and hilarious.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
4–30
Best with
4–20
Play time
20 min
Age
18+
Complexity
1.0/5
Credits and catalog connections

Credits

Publishers

1
Why So Ever

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