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Pemberton & Grant: Vicksburg Campaign Of 1863 box art

Pemberton & Grant: Vicksburg Campaign Of 1863

Players

2-3

Time

?-?

Age

?+

Weight

2.29

Rating

7.31

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score indicates a manageable learning curve. Overall, Pemberton & Grant: Vicksburg Campaign of 1863 has a strong replayability score of 7.9.

Luck profile

The final luck score for Pemberton & Grant: Vicksburg Campaign of 1863 is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee. The other player commands the armies led by Pemberton and Johnston, which can be split allowing for a three player game. Gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice, short 8 page series rules, and game specific rules.

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Credits

Designers

1
Sean Chick

Artists

1
Sean Cooke

Publishers

1
Worthington Publishing, LLC

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