Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
A point to point block game that allows gamers to refight the final phase of Grant's 1863 Vicksburg Campaign. 1 Player is Grant and his Army of the Tennessee. The other player commands the armies led by Pemberton and Johnston, which can be split allowing for a three player game. Gamers can refight the entire campaign in 2 hours or under. Low unit counts, and short turns create great tension, decision making, and high player interaction. Each game comes with a sturdy card stock map, blocks and labels, dice, short 8 page series rules, and game specific rules.