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Pearls box art

Pearls

Players

2-6

Time

?-?

Age

6+

Weight

1

Rating

6.50

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Pearls has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Pearls has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating completely.

Overview

In Pearls, players dive for valuable pearls, then try to sell them at local markets. You either collect or score pearl cards of the same color (and value) on your turn. Cards with higher value score more points, but are less common. Pearls with lower value may seem weaker at first, but if you score a larger quantity of cards at once, you receive a necklace card with bonus points, if available. With a hand limit of ten cards, however, this requires clever hand management and timing. At the end of the game, all pearl and necklace cards in your scoring piles score positive points and any cards left in your hand score minus points. The player with the highest total score wins.

Editions

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Credits

Designers

2
Christian Fiore Knut Happel

Artists

2
Fiore GmbH Irina Pechenkina

Publishers

1
ABACUSSPIELE

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