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Pay Dirt box art

Pay Dirt

Players

2-5

Time

?-?

Age

13+

Weight

2.55

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Pay Dirt has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Pay Dirt has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Pay Dirt has a strong replayability score of 7.9.

Luck profile

Pay Dirt has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Pay Dirt is an engine-building, worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment, so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation. In Pay Dirt players start with a small basic crew, an unimpressive claim, mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers, players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Tory Niemann

Artists

2
Darrell Louder Naomi Robinson

Publishers

1
Crash Games

Linked items

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