Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Patterns - A Mandala Game is another area control design by Trevor Benjamin and Brett J. Gilbert.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Connections
Create meaningful links between locations, pieces, or concepts.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Patterns - A Mandala Game is another area control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end, wins.