Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
To win Patatrap Quest, you need to be the first player to successfully attack the "Big Bad" in the castle three times. The castle consists of a wall of mirrors surrounding a central pillar.
Core mechanisms
Key systems that shape the decisions players make.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Memory
Remember previously revealed information, positions, or sequences.
Read the full game description
To win Patatrap Quest, you need to be the first player to successfully attack the "Big Bad" in the castle three times. The castle consists of a wall of mirrors surrounding a central pillar. On a turn, roll the dice, then move a distance equal to either die face or the sum of the die faces. When you land on a space in the castle, your figure pushes down a lever and whatever is depicted underneath that lever is then visible in the mirror. Sometimes you get to collect equipment, sometimes you must swap planks, and sometimes you do other things. When you have the right equipment and can access the staircase to the top of the pillar, you can confront the Big Bad. Draw the topmost token of its stack, then look at the back of it in secret. If you can discard the item depicted, you collect that token; otherwise, you're ejected from the castle and must start moving in again. The first player to collect three tokens wins. Patatrap Quest includes five Big Bads, each with its own stack of tokens.