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Pass The Bomb Card Game box art

Pass The Bomb Card Game

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

5.75

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Pass the Bomb Card Game has a moderate level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers some strategic depth through resource denial and market manipulation. Players need to pay attention to others' strategies and turns frequently. However, the game does not emphasize cooperation as much. Overall, it has a good level of player interaction.

Replay value

The Pass the Bomb Card Game has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, the Pass the Bomb Card Game has a solid replayability score of 7.9 out of 10.

Luck profile

The Pass the Bomb Card Game has a moderate influence of luck. Random elements, such as card draws, have a notable impact on the game outcome. While players have some ability to mitigate the effects of luck through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

The active player first flips open a card that determines a category, then a letter card. S/he then has ten seconds to name a word that matches both cards. The next player flips open a new letter card and does the same, etc. A player who cannot find a word within the ten seconds has to keep the category card. The next player draws a new one. When someone draws a bomb card, all other players can pass a category card to him/her. When the exploding bomb card is drawn, the game ends after the current move and the player with least category cards is the winner. (User summary by HilkMAN)

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Credits

Designers

1
(Uncredited)

Artists

1
(Uncredited)

Publishers

3
Asmodee Gibsons Piatnik

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