Table feel
pass-ackwords has a moderate level of direct confrontation and strategic confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partner" will not decipher in the right way. As in Password, four players compete in teams of two; unlike in Password, you and a member of th...
Players
?-?
Play time
40-60 min
Age
12+
Complexity
1.4/5
Rating
6.26
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
pass-ackwords has a moderate level of direct confrontation and strategic confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
pass-ackwords has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, pass-ackwords has a good replayability score of 7.9.
Pass-Ackwords has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partner" will not decipher in the right way. As in Password, four players compete in teams of two; unlike in Password, you and a member of th...
As the name suggests, Pass-Ackwords turns the long-lived game of Password on its head, with players now giving clues that they hope their "partner" will not decipher in the right way. As in Password, four players compete in teams of two; unlike in Password, you and a member of the opposing team take turns giving clues to the remaining player on the opposing team. How this works is that the clue givers have a device that shows a list of clues. Each turn, one clue giver chooses one of the listed clues, presents it to the opposing guesser, and hopes that he presented it with the wrong intonation so that the guesser won't guess the secret code word. As the crummy clues are used up, the clues will get better and better, so your challenge as the clue giver is to quickly figure out what might give a hint to your partner without giving the thing away entirely – which again is pretty much like Password!
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