Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Do your friends consider you the expert on everything? Does it make your heart swell every time you teach a stranger how to do something right? If so, then Mansplaining is for you! This party game gives each player a chance to mansplain a random topic to a captive audience. The m...
Players
2-99
Play time
Not listed
Age
14+
Complexity
?/5
Rating
5.89
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game Mansplaining has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The expansions available also add new content and gameplay elements, enhancing the overall replay value. While it may take some time to learn, the game's depth and potential for improvement make it worth the investment.
The final luck score for Mansplaining is 5.67. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. Overall, the game relies more on player decisions and strategy, with luck playing a minor role.
Do your friends consider you the expert on everything? Does it make your heart swell every time you teach a stranger how to do something right? If so, then Mansplaining is for you! This party game gives each player a chance to mansplain a random topic to a captive audience. The m...
Do your friends consider you the expert on everything? Does it make your heart swell every time you teach a stranger how to do something right? If so, then Mansplaining is for you! This party game gives each player a chance to mansplain a random topic to a captive audience. The mansplainer for the round draws a topic card and four detail cards with random words. They then have 60 seconds to explain their topic — starting with the words, "Well, actually..." — while slipping in as many detail words as they can. They cannot use the words on their topic card during this explanation! When they finish, players write down their guesses for the mansplainer's topic and detail words, scoring 1 point for each correct guess. The mansplainer scores for each detail included in their explanation and if at least one but not all of the audience guesses the topic. After everyone has mansplained twice, the player with the most points wins.
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