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Party Animals box art
Rich game profile

Party Animals

A simple but hilarious party game in which players have to mimic animal sounds. At the beginning of the game, everyone is given an identity in the form of an animal and makes the corresponding sound. Then each player is dealt a pile of cards, of which they take turns turning one...

Players

3-5

Time

?-?

Age

10+

Weight

1.18

Rating

5.70

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Party Animals has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Party Animals has a strong replayability score of 7.7.

Luck profile

Party Animals has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

A simple but hilarious party game in which players have to mimic animal sounds. At the beginning of the game, everyone is given an identity in the form of an animal and makes the corresponding sound. Then each player is dealt a pile of cards, of which they take turns turning one face up. If two players have the same animal in front of them, they must reproduce each other's sound as quickly as possible. Whoever does this the fastest gets the other player's discard pile. There are also special cards, which make the game even more difficult. For example, players change identities during the game or they suddenly have to shake hands or hit the table quickly. Whoever has the most cards at the end of the game is the winner.

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Commerce mapping

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Credits

People and publishers

Designers

1
Chris Childs

Artists

1
François Bruel

Publishers

1
999 Games

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