Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Paradice is a game of dice placement and set collection where each player will complete different stalls to reach the maximum number of points at the end of the game. On their turn, players can do one of the following actions: Pick on or more dice from the vending machine grouped...
Players
2-5
Time
30-45
Age
10+
Weight
2.27
Rating
6.97
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Paradice has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Paradice has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
Paradice is a game of dice placement and set collection where each player will complete different stalls to reach the maximum number of points at the end of the game. On their turn, players can do one of the following actions: Pick on or more dice from the vending machine grouped by color or number and place them on the stall cards following the requirements Pick one stall card. Roulette movement (scroll out the dice from the bottom) and place the group of dice of their choice in the stall cards, following the requirements of the card. When a player completes a stall with the three dice following the requirements of that stall, it gives them an extra power to use immediately or in another turn, goes up a level on the scoring track and the points of the stall will be added at the end of the game. The different requirements of the stalls may be, for example, that all the dice are the same color, that one of the dice is 6...etc. The player with the higher score by completing the stalls and getting bonuses will be the winner. -description from publisher
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