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Panzerkrieg: Von Manstein & Heeresgruppe Süd box art

Panzerkrieg: Von Manstein & Heeresgruppe Süd

Players

2

Time

?-?

Age

14+

Weight

3.07

Rating

6.52

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Panzerkrieg: Von Manstein & Heeresgruppe Süd has a high level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Panzerkrieg: Von Manstein & Heeresgruppe Süd has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and the moderate easiness to learn also contribute to its replay value. The game offers different experiences each time it is played, allowing players to improve their strategy over time. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance.

Luck profile

The final luck score for Panzerkrieg: Von Manstein & Heeresgruppe Süd is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Panzerkrieg is a simple, mid-complexity, Operational level wargame of the military operations in Southern Russia during World War 2. The game is played on a map depicting southern Russia from its western border with Rumania and Poland in the West to the Caucasus mountains in the East. Units are basically German divisions and Russian corps, with multiple units being able to merge to form German corps and Russian armies. Each game turn represents approximately 1 week of actual time. Game rules include armored exploitations, leaders, supply, combat reserves, rail and naval movement, airpower, and Axis satellites. The game consists of 9 separate scenarios, each depicting an important operation. There is no campaign game. The game comes with rules, 22" by 32" map board, 520 counters, charts, and a detailed scenario folder. Note: The OSG edition comes with 500 counters

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
John Prados

Artists

2
Rodger B. MacGowan Masahiro Yamazaki

Publishers

4
The Avalon Hill Game Co CoSi OSG (Operational Studies Group) Six Angles