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Pandemic: Reign Of Cthulhu box art

Pandemic: Reign Of Cthulhu

Players

2-4

Time

?-?

Age

14+

Weight

2.16

Rating

7.37

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Pandemic: Reign of Cthulhu has a high replayability score due to its high variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions adding new content. It provides deep strategic possibilities and adapts well to different player counts without compromising its appeal or balance.

Luck profile

The final luck score for Pandemic: Reign of Cthulhu is 6.333, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements such as dice rolls and card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity. In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds. Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet... Part of the Pandemic series.

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