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Pampero box art
Rich game profile

Pampero

With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end...

Players

1-4

Time

60-150

Age

14+

Weight

3.81

Rating

7.85

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pampero offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The availability of expansions adds further content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The scalability of Pampero ensures an enjoyable experience regardless of the number of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Pampero has a strong replayability score of 8.05 out of 10.

Luck profile

Pampero has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The overall luck dependence is balanced, with a mix of luck and strategy determining the game outcome.

Overview

What ABG knows about this game

With no natural resources, the Government of Uruguay is concerned about the country’s dependence on imported fossil fuels. As a consequence, it is seeking to increase the share of domestic resources, of which the most feasible are biomass and wind energy, as well as employing end-use energy efficiency measures to increase its energy security. In addition, the government aims to use the intended growth of the domestic energy sector to foster its other objectives of increasing economic growth and creating employment. (Extract from World Bank Documents, CASE STUDY 11: URUGUAY – WIND ENERGY PROGRAMME ) "Toward noon, however, the sun's rays were extremely scorching, and when evening came, a bar of clouds streaked the southwest horizon - a sure sign of a change in the weather. The Patagonian pointed it out to the geographer, who replied: 'Yes, I know;' and turning to his companions, added, 'see, a change of weather is coming! We are going to have a taste of PAMPERO.' And he went on to explain that this PAMPERO is an extremely dry wind which blows from the southwest. [...] The PAMPERO generally brings a tempest which lasts three days, and may be always foretold by the depression of the mercury, 'he said. 'But when the barometer rises, on the contrary, which is the case now, all we need expect is a few violent blasts. So you can make your mind easy, my good friend; by sunrise the sky will be quite clear again.' ( Jules Verne, 1868: In Search of the Castaways. CHAPTER XVI: THE NEWS OF THE LOST CAPTAIN. ) Pampero is a hand-management, card-driven action-selection game. Every player has a starting set of eight cards to be played on their own tableau, which contains two rows of spaces to activate actions on the different sectors of the board. Each turn, you have the option to play a card to the leftmost empty space of either row or to retrieve all cards from your tableau. After three actions, a special phase takes place — consolidation, during which you retrieve the rightmost card from any row, generate batteries from stored energy, collect income, and advance the game timer. The player with the most money at the end of the game wins. —description from the designer

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Credits

People and publishers

Designers

1
Julián Pombo

Artists

1
Ian O'Toole

Publishers

1
APE Games

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