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Palatinus box art
2005 Ranked #21,970

Palatinus

Players place inhabitants on a modular Roman landscape in a tile-laying area-control game, seeking control of hills and fame. Soldiers, merchants, and farmers interact differently with neighbors and springs, so local placement determines each figure’s value.

Ancient Area Majority / Influence Modular Board Ancient: Rome

Players

2-5

Play time

Not listed

Age

8+

Complexity

2.05/5

Rating

5.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher: 780 B.C.: Italian Peninsula: The land that will host the foundation of Rome is a center for flourished trading and harsh fighting: from this struggle the population that ruled half of the world was born.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: 780 B.C.: Italian Peninsula: The land that will host the foundation of Rome is a center for flourished trading and harsh fighting: from this struggle the population that ruled half of the world was born. Who will rule the city that is rising around the Palatinus? Palatinus is a tile-laying game settled on the Seven Hills of Rome. On a modular board changing at each game, players place their inhabitants (soldiers, merchants, farmers) trying to conquer the lands. Inhabitants interact between them and at the end of the game player will be awarded the control of one or more hills, or fame: - soldiers capture revolting farmers; - merchants and farmers dominate the hills; - farmers only get great benefits from being placed near a water spring. The usefulness and power of each inhabitant is relative to the number and kind of the inhabitants surrounding him, with a simple and elegant mechanism, in the classic tradition of the so-called German games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Alessandro Zucchini

Artists

1
Toni Cittadini

Publishers

3
ABACUSSPIELE DV Games Mayfair Games

Linked items

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