Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from...
Players
2-10
Play time
15-30 min
Age
7+
Complexity
1.2/5
Rating
6.80
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game Oversiege has a high replayability score, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn further enhance its replay value.
Oversiege has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from...
The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from their draw decks (catapults, crossbows, and battering rams), then firing projectiles at their opponent's castle. As the castle is damaged the cards are flipped over to the damaged sides. First the castle towers must be destroyed, then the entrance can be knocked down with a battering ram, and finally the game is won by opening the chamber with the key - and capturing the opponent's crown.
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