ABG All Board Games
Oversiege box art
2020 Ranked #17,231

Oversiege

The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from...

Card Game

Players

2-10

Play time

15-30 min

Age

7+

Complexity

1.2/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.5/5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Oversiege has a high replayability score, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn further enhance its replay value.

Luck profile

Oversiege has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from...

Read the full game description

The most epic card game since the Middle Ages. Castles engage in battle with catapults, crossbows and battering rams to capture the opponent's crown. Each side sets up their castle made up of six cards, with the undamaged sides facing up. Players take turns placing armaments from their draw decks (catapults, crossbows, and battering rams), then firing projectiles at their opponent's castle. As the castle is damaged the cards are flipped over to the damaged sides. First the castle towers must be destroyed, then the entrance can be knocked down with a battering ram, and finally the game is won by opening the chamber with the key - and capturing the opponent's crown.

Browse categories and mechanisms

Category

1

Shopping

Where to buy

Compare listed prices, then confirm the edition, shipping, and availability with the retailer.

Media

Box art, components, and videos that help you understand the game.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Credits and catalog connections

Credits

Designers

1
Andy Bergmann

Publishers

1
Kozz Games

Linked items

No published linked games yet.