ABG All Board Games
Brutus box art
2017 Ranked #16,191

Brutus

Manage cards in hand to time plays, combos, and scoring windows.

Players

4-10

Play time

30-45 min

Age

10+

Complexity

1.25/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

Player control 3.0/5

Luck-sensitive

Table feel

Brutus has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Brutus offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game also provides deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the overall replayability score is quite strong.

Luck profile

Brutus has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.

Overview

The goal of the game is always to be the first to get rid of his cards to score victory points and the theme of the game resumes the rivalry between Brutus and his father-in-law Caesar. The first player is called Imperator and after the cards are dealt by the Slave player, he dec...

Read the full game description

The goal of the game is always to be the first to get rid of his cards to score victory points and the theme of the game resumes the rivalry between Brutus and his father-in-law Caesar. The first player is called Imperator and after the cards are dealt by the Slave player, he decides how many cards (1, 2 or 3) will be exchanged during the forum phase. Each player discards this number of cards and in the order of play, players take the cards of their choice. The slave discards the remaining cards. The Imperator then plays a combination of cards (one or more cards of the same value, the cards being numbered from 1 to 13). The next player may pass or play the same number of cards but of higher value. This is played until no one wants (or can) beat the current combination. The player who placed this combination starts the next round. Brutus is the weakest card in the game but it is the only card that can beat the strongest card that is ... Caesar. And we can play any card on Brutus, which can only be played on Caesar. If the winning combination has a value between 9 and 13, it triggers an effect in favor of the player who asked it (discard cards, give cards to his opponents, earn points ...). When a player no longer has a card in hand, he scores points of glory that vary according to the number of players and takes the Position card corresponding to his place (from the first Imperator to the last Slave). When only one player remains with cards (who becomes the new slave), the round is over. After several rounds (to be defined at the beginning of the game), the player with the most points is the winner. Not the same game as Brutus: The Board Game

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Credits and catalog connections

Credits

Designers

2
Frédéric Bizet Michel Bussi

Artists

1
Goupil

Publishers

1
Bad Taste Games

Linked items

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